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The Plate · Plate I · gravity field, NBA, supercohort 1980-2025

Gravity

The score in one sentence

GRAVITY SCORE: a single number (0-100) that calculates the amount of ATTENTION a player “SHOULD” attract, given their shooting profile.

Read the formula →
“Mass tells space-time how to curve; space-time tells mass how to move. Basketball respects these laws. Here’s how.”
plate
Plate I
observatory
HWRI
reference
HWRI-PLR-AAAA-AKX5-Z66C-HRA1-6UB4
cataloguer
Albert W. Pikenrohl
version
v3.1 (2026-04-28)
supported eras
1980 –

The Observation

Gravity. It exists in any game of basketball at any level. It is the push and pull between bodies on offense and defense, pulling and warping in multiple vectors, for many reasons. Passing, shooting, rim pressure, three point range — these are all pulls acting on the various bodies in space. Bodies of greater mass deform the grid, and defenders failing to observe this law are punished.

However, the eye test and the math agree that no one has adjusted gravity like Stephen Curry. Using the full extent of the three point line, his revolutionary combination of skill, stamina, playmaking, and outlandish range create the opportunity for a new metric, introduced by the Institute here: Gravity. Unsurprisingly, Curry dominates this metric, but he is not alone on the leaderboard. What is compelling is not necessarily that others are trying (to varying degrees) to be like Steph, it’s those who have achieved gravitational effects in different ways.

Plate I · The Surface

A half-court rendered as a deformable mesh. Each player- season’s shot locations create gravity wells into the surface; the deeper the well, the more defensive attention is activated. Curry’s arc reads as a wide, continuous depression around the perimeter (with some seasons showing a great deal of rim pressure as well). A paint-only player’s reads as a single deep crater near the rim. Similar saturation score, different shape. Click a season in the register to morph the surface; drag to orbit.

Active Surface
Stephen Curry
GSW · 201516
Gravity
89
1,519 shots recorded
tap a surface below

The Register · Top 30

The overall table.

Search for any team

Pick a team and a season; load every qualifying player- season's surface in one rail and watch the mesh deform as you switch between teammates. Same morph, different cohort.

Catalogue Notes · On the Computation

gravity is the σ-smoothed composite of two sub-signals: shooting-gravity and scoring-gravity. Coverage starts in 1996–97, where shot-event data begins — though the metric reads in the long shadow of the 1979–80 three-point line, a true before-and-after moment in the history of the league’s geometry.

Note that Gravity is a measure of how much attention an offensive player should be receiving, more so than how much they did receive. This is working under an assumption that the shots being taken are roughly equal in their ability to be defended. It does not take into account launch point, angle, exit velocity, or any other details, only the amount of scoring pressure created by the offensive players at any specific place on the court.

Composite

The two sub-signals blend with a σ-smoothed weight that shifts as the era’s 3PT volume rises — early-1980s seasons rely more on scoring-gravity, modern seasons more on shooting-gravity. The weight schedule is continuous, not stepped, so a single player’s arc reads coherently across eras.

era_weight   = sigmoid((league_three_freq − 0.20) × 8)
              # 0 in 1980, 0.5 around 2010, ~1 by 2024

gravity      = (1 − era_weight) × scoring_gravity
             +      era_weight  × shooting_gravity

# clamped 0–100; ties at the upper bound are honest saturation,
# not artifacts — a half-dozen seasons every era genuinely max
# out the defensive-attention axis.